The former chef and actor Ulrich Blum has been a full-time game designer since 2011 and lives in Cologne. He ist the recipient of the 2009 Game Design Scholarship by the jury Spiel des Jahres. From 2013 to 2015 he was chairman of the board for the SAZ. Apart from classical board and card games he published several hybrid games (analog games enhanced with digital elements). He also designs games and playful solutions for companies and museums.
Andrea Boennen is a social economist and has worked as a business and media consultant in politics and as a gender equality officer. In 2014 she was nominated for the Game Designer Scholarship and the Hamburg Game Designer Competition. So far she has published two games. At a small publishing house she takes care about the editorial work. She is a member of the board of Spielwerk Hamburg e.V., responsible for social media.
Arve D. Fühler
Arve D. Fühler is a communication designer and works as a creative director in a Frankfurt advertising agency. He had already designed his first games in the early 1990s but did not pursue game development any further. It wasn't until 2013 that he resumed his work as a game author and has published several games since then. From 2016 to 2018 he was treasurer in the board of SAZ.
Aaron Haag lives in Munich and became a game designer in 2010. Previously, he worked in the telecommunications industry as a manager and consultant. He is a SAZ member since 2013. His first game was “Yunnan”, published by Argentum Verlag in 2013. He is taking care of the SAZ Facebook account and commits himself in the Regional Group Munich / Southern Bavaria.
Michael Kallauch lives with his family in Koblenz on the Rhine. In his spare time he dedicates himself with great enthusiasm to everything that has to do with board games. This passion also led him to work as a game author. Since 2016, he has presented his game ideas to the public, was nominated in the same year for the Game Designer Scholarship of the Game of the Year Jury and has since published several games.
Paul Schulz studies in Greifswald psychology, landscape ecology and nature conservation. He has been organising public games evenings in the Hanseatic city for years, such as the annual games day with the city library. In 2017 he won the Game Designer Scholarship of the Jury Game of the Year. Since then, he has hardly missed any games fairs and author meetings. His first game will be published in Nuremberg in January 2020.